Our third year major project has begun. Me and my friend Aled have decided to work together on a VFX action sequence. We were inspired alot by the Halo Reach Advert 'Deliver Hope' and wanted to create a piece with a similar focus on atmosphere and mood. We want it to be epic and want to have a strong soundtrack to it, as this seems very important. We have spent the last couple of weeks developing a story to the piece. Although we are focusing alot on the mood and feel of the piece, we still need a narrative to give meaning to the visuals. We have made an animatic of our first draft of storyboards which I think gives a pretty good idea of what we are going for. We have chosen a piece of music that has inspired us but we will not use this in our final piece but I think it helps to set the scene. Bare in mind that no character designs have been done yet.
Tuesday, 9 November 2010
Our first brief of the year was to design and create an environment for a game or film. This project was also a way of introducing us to Maya. I decided to create a space scene involving a cluster of asteriods with a small factory and observatory on top of one of them. I feel the project went well even though using Maya was a huge obstacle to overcome. I learnt quite alot about texturing, specifically tiling and how Maya works. Here are a few designs, Previsualisations, and Final stills of my environment.