Thursday, 20 May 2010

My Vehicle

Since completing the E4 advert to the best of my ability I have focused on my vehicle. Which I have added more detail and high poly projections as well as additional normal maps and a specular. I'm fairly pleased with the turn out.
Now, I just need to render out the turnaround as well as do a fly through to get all the detail in. I also need to find a way to show the scale of my vehicle. I am thinking about using biped as a source of scale or maybe a tree. Unfortunately I do not have enough time to make a environment plinth in which to put my vehicle. If I did it would be a desert scene. Here is a preview of my texture maps...

Saturday, 15 May 2010

E4 Advert Progress

Recently I have managed to render out my shots and have composited them together on After Effects. I am now waiting for them to render out to put them onto Premiere to export the final product. I am fairly happy with the result. There are a few changes that I would like to make if I have time but I now have to put my focus onto finishing my vehicle which I'm half way through texturing but have not touched in a long time. Hopefully I should get it done quickly. I also want to put sound to my E4 advert and so I need to find time to work with my friend to make a soundtrack and SFX. So far my friend Keith has been working on the soundtrack which started out as quite orchestral but has changed it to a more electronic sound to suit the style of E4 more. I need to give Keith a final edit so the music and SFX can be properly applied.

Friday, 7 May 2010

Tv on...

I used after effects to create a tv turning on to perhaps use as a transition in my advert.

After Effects Turning on the TV from Joe O'Connor on Vimeo.

Animation WIP

I recently began animating my robot for my project. Here is a work in progress.
I have not animated in almost a year so it was refreshing to do some.

Animation WIP from Joe O'Connor on Vimeo.

My Vehicle

I have not managed to show any of my vehicle eventhough I am currently halfway through texturing it. here are some images of my pre production work and the development of modelling the vehicle. I am creating a huge vehicle that is capable of carrying and sustaining life in its belly in harsh environments.


I've had a go at lighting my project. Here are some stills of how im lighting the some of the shots. I'm going for a surreal intense lighting for a magical atmosphere.

Monday, 3 May 2010

Collaborative Work

Although I have been working on Aled's Bee character on and off over the major project period, I have also taken up some work for Danie who is also doing a short film involving a lollipop. Im really pleased with the style and the finished texture of the lollipop. I've also done texture for danie's monster in her short film which was a nice change from my work.

Texturing Humbug from Joe O'Connor on Vimeo.

Final Footage

a couple of weeks ago i reshot my footage using better markers and lighting. although i have found that my markers are too big and my lighting could of been brighter. However i'm going to stick with what I got due to time issues.

Second and Final Film Footage from Joe O'Connor on Vimeo.

Sunday, 2 May 2010

First Footage

This is my first try of filming my live action footage for my film. Unfortunatley it wasn't the best quality as we filmed it too dark and i was unsure on the placement and quantity of markers so I will have to reshoot.

First Footage from Joe O'Connor on Vimeo.